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<title>Retro Reviews</title>
<link>http://www.retroreviews.net</link>
<description>Two joysticks, five thousand MAME Roms and far too much spare time</description>
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<copyright>Copyright 2008 Retro Reviews</copyright>
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<pubDate>Fri, 11 Jan 2008 10:00:33 +0000</pubDate>
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<item>
<title>Blaze On</title>
<link>http://www.retroreviews.net/article.php/blaze_on</link>
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<pubDate>Fri, 11 Jan 2008 10:00:00 +0000</pubDate>
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<dc:subject>Shooters</dc:subject>
<description>&lt;img width=&quot;222&quot; height=&quot;167&quot; alt=&quot;Blaze On&quot; src=&quot;http://www.retroreviews.net/images/libraryblaze_on.png&quot; /&gt;&lt;br /&gt;&lt;br /&gt;&lt;p&gt;Blaze On is a deservedly obscure horizontal shooter which immediately feels like an inferior R-Type clone.  The attract mode features a breathtaking (for 1992) anime sequence which heightens your expectations to the point where you believe the game you're about to play is... well, more than an inferior R-Type clone.&lt;/p&gt;</description>
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<item>
<title>Bang Bang Ball</title>
<link>http://www.retroreviews.net/article.php/bang_bang_ball</link>
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<pubDate>Tue, 08 Jan 2008 10:00:00 +0000</pubDate>
<comments>http://www.retroreviews.net/article.php/bang_bang_ball#comments</comments>
<dc:subject>Puzzle/Logic</dc:subject>
<description>&lt;img width=&quot;320&quot; height=&quot;224&quot; alt=&quot;Bang Bang Ball&quot; src=&quot;http://www.retroreviews.net/images/librarybang_bang_ball.png&quot; /&gt;&lt;br /&gt;&lt;br /&gt;&lt;p&gt;1996 Banpresto&lt;/p&gt;&lt;p&gt;&lt;br /&gt;&lt;/p&gt;&lt;p&gt;Oh, this needs a remake.&lt;/p&gt;&lt;p&gt;Bang Bang Ball is a physics-based puzzler that puts you in the middle of the action as a vulnerable bob (player-controlled sprite, the avatar that represents your actions in the game world &amp;ndash; why doesn't anyone use this term anymore?  I kinda feel like a dusty old academic).  As in most puzzle games, a chain of several like-coloured balls must be connected in order to eliminate them from play.  These balls are constantly drifting around, so you can move your bob (in this case, a skateboarding mouse) around freely inside the play area in order to attack from various angles by shooting balls at the cluster.&lt;/p&gt;&lt;p&gt;Sounds interesting enough already, but herein lies the rub &amp;ndash; if a ball hits your mouse from any angle other than head-on, your mouse will take damage.  If it hits the ball that your mouse is carrying, it'll bounce off.  It's kinda like playing a cross between Asteroids and Puzzle Bobble, as hard as that might be to imagine.&lt;/p&gt;</description>
<trackback:ping>http://www.retroreviews.net/trackback.php/bang_bang_ball</trackback:ping>
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<item>
<title>Magical Drop III</title>
<link>http://www.retroreviews.net/article.php/magical_drop_iii</link>
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<pubDate>Mon, 07 Jan 2008 10:00:00 +0000</pubDate>
<comments>http://www.retroreviews.net/article.php/magical_drop_iii#comments</comments>
<dc:subject>Puzzle/Logic</dc:subject>
<description>&lt;img width=&quot;304&quot; height=&quot;224&quot; src=&quot;http://www.retroreviews.net/images/librarymagical_drop_iii.png&quot; alt=&quot;Magical Drop III&quot; /&gt;&lt;br /&gt;&lt;br /&gt;1997 Data East&lt;br /&gt;&lt;br /&gt;&lt;p&gt;Magical Drop III is a fast-paced puzzle game that will hurt your wrists unless you're using European-style joysticks with a nice short throw.  That reminds me &amp;ndash; perhaps I should do a MAME controller roundup sometime soon.  Anyway, on to the review.&lt;/p&gt;&lt;p&gt;&lt;br /&gt;&lt;/p&gt;</description>
<trackback:ping>http://www.retroreviews.net/trackback.php/magical_drop_iii</trackback:ping>
</item>
<item>
<title>Neratte Chu</title>
<link>http://www.retroreviews.net/article.php/neratte_chu</link>
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<pubDate>Fri, 04 Jan 2008 10:00:00 +0000</pubDate>
<comments>http://www.retroreviews.net/article.php/neratte_chu#comments</comments>
<dc:subject>Puzzle/Logic</dc:subject>
<description>&lt;img width=&quot;320&quot; height=&quot;240&quot; alt=&quot;Neratte Chu&quot; src=&quot;http://www.retroreviews.net/images/libraryneratte_chu.png&quot; /&gt;&lt;br /&gt;&lt;br /&gt;1996 Seta&lt;br /&gt;&lt;br /&gt;&lt;p&gt;Well, &amp;ldquo;Neratte&amp;rdquo; means &amp;ldquo;Aim,&amp;rdquo; and &amp;ldquo;Chu&amp;rdquo; means, from what I can tell, either a kissing sound, insect, mouse, loyalty, middle, or corporal/capital punishment.  I'm guessing in this context, it means &amp;ldquo;Mouse.&amp;rdquo;  I thought &amp;ldquo;Neratte Chu&amp;rdquo; meant &amp;ldquo;Rat Kiss.&amp;rdquo;&lt;/p&gt;</description>
<trackback:ping>http://www.retroreviews.net/trackback.php/neratte_chu</trackback:ping>
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<item>
<title>Oh My God!</title>
<link>http://www.retroreviews.net/article.php/oh_my_god</link>
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<pubDate>Thu, 03 Jan 2008 10:00:12 +0000</pubDate>
<comments>http://www.retroreviews.net/article.php/oh_my_god#comments</comments>
<dc:subject>Puzzle/Logic</dc:subject>
<description>&lt;img width=&quot;320&quot; height=&quot;240&quot; src=&quot;http://www.retroreviews.net/images/libraryoh_my_god.png&quot; alt=&quot;Oh My God!&quot; /&gt;&lt;br /&gt;&lt;br /&gt;1993 Atlus&lt;br /&gt;&lt;br /&gt;&lt;p&gt;This is kind of like Snake, mixed with any generic puzzle game.  It's as interesting as it sounds, but not quite as fun &amp;ndash; the learning curve is very steep, making this better for two-player games.&lt;/p&gt;</description>
<trackback:ping>http://www.retroreviews.net/trackback.php/oh_my_god</trackback:ping>
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<item>
<title>Super Puzzle Fighter II Turbo</title>
<link>http://www.retroreviews.net/article.php/super_puzzle_fighter_ii_turbo</link>
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<pubDate>Wed, 02 Jan 2008 10:00:03 +0000</pubDate>
<comments>http://www.retroreviews.net/article.php/super_puzzle_fighter_ii_turbo#comments</comments>
<dc:subject>Puzzle/Logic</dc:subject>
<description>&lt;img width=&quot;320&quot; height=&quot;187&quot; src=&quot;http://www.retroreviews.net/images/librarysuper_puzzle_fighter_ii_turbo.jpg&quot; alt=&quot;Super Puzzle Fighter II Turbo&quot; /&gt;&lt;br /&gt;&lt;br /&gt;1996 Capcom&lt;br /&gt;&lt;br /&gt;&lt;p&gt;Let me get one thing very clear right from the beginning &amp;ndash; &lt;em&gt;there is no Puzzle Fighter.&lt;/em&gt;&lt;span&gt;  There is no Puzzle Fighter II.  There is no Super Puzzle Fighter II.  It's Super Puzzle Fighter II Turbo or nothing.  Hats off to Capcom for the self-parody, and hats off again for making such a fantastic puzzle game!&lt;/span&gt;&lt;/p&gt;</description>
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<title>Retro Reviews Returns</title>
<link>http://www.retroreviews.net/article.php/sorry_for_the_delay</link>
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<pubDate>Tue, 01 Jan 2008 22:02:20 +0000</pubDate>
<comments>http://www.retroreviews.net/article.php/sorry_for_the_delay#comments</comments>
<dc:subject>Site News</dc:subject>
<description>Wow, wasn't that an awesome 80's week?&amp;nbsp; What other website has the balls to offer a single review of Super Pac-Man and then disappear for three months, and call it an &amp;quot;80's Week?&amp;quot;&amp;nbsp; &lt;strong&gt;No&lt;/strong&gt; good website, that's who!&lt;br /&gt;&lt;br /&gt;Anyway, Retro Reviews is back!&amp;nbsp; New reviews begin tomorrow, and look for community features soon!&lt;br /&gt;&lt;br /&gt;I'd write a bit more for this post, but I've got reviews to write, and I'm pretty sure I know which you'd rather I worked on.&amp;nbsp; See you tomorrow!</description>
<trackback:ping>http://www.retroreviews.net/trackback.php/sorry_for_the_delay</trackback:ping>
</item>
<item>
<title>80's Week - Super Pac-Man</title>
<link>http://www.retroreviews.net/article.php/super_pac_man</link>
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<pubDate>Mon, 24 Sep 2007 14:28:37 +0100</pubDate>
<comments>http://www.retroreviews.net/article.php/super_pac_man#comments</comments>
<dc:subject>Maze</dc:subject>
<description>&lt;img width=&quot;224&quot; height=&quot;288&quot; alt=&quot;Super Pac-Man&quot; src=&quot;http://www.retroreviews.net/images/librarysuper-pac-man.png&quot; /&gt;&lt;br /&gt;&lt;br /&gt;1982 Bally Midway / Namco&lt;br /&gt;&lt;br /&gt;An often-overlooked sequel to the 1980 original, in which gameplay is dramatically enhanced with a new maze layout and the addition of an extra powerup type.&amp;nbsp; There are two pulsing green dots, which Pac-Man can eat to become much larger, faster, and immune to ghosts.&amp;nbsp; He can also eat through the pink walls dotted around the maze, which must normally be opened by eating the keys nearby.</description>
<trackback:ping>http://www.retroreviews.net/trackback.php/super_pac_man</trackback:ping>
</item>
<item>
<title>Shmup Week - Thunder Dragon</title>
<link>http://www.retroreviews.net/article.php/thunder_dragon</link>
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<pubDate>Fri, 21 Sep 2007 10:00:14 +0100</pubDate>
<comments>http://www.retroreviews.net/article.php/thunder_dragon#comments</comments>
<dc:subject>Shooters</dc:subject>
<description>&lt;img width=&quot;224&quot; height=&quot;256&quot; alt=&quot;Thunder Dragon&quot; src=&quot;http://www.retroreviews.net/images/librarythunder_dragon.png&quot; /&gt;&lt;br /&gt;&lt;br /&gt;1991 NMK&lt;br /&gt;&lt;br /&gt;Thunder Dragon is one of the most satisfying and challenging vertical shooters I've played.&amp;nbsp; Last week, I reviewed the disappointing and charmless sequel, which was... well, disappointing and charmless, particularly when compared with this forgotten classic.</description>
<trackback:ping>http://www.retroreviews.net/trackback.php/thunder_dragon</trackback:ping>
</item>
<item>
<title>Shmup Week - Sorcer Striker</title>
<link>http://www.retroreviews.net/article.php/sorcer_striker</link>
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<pubDate>Thu, 20 Sep 2007 10:00:55 +0100</pubDate>
<comments>http://www.retroreviews.net/article.php/sorcer_striker#comments</comments>
<dc:subject>Shooters</dc:subject>
<description>&lt;img width=&quot;200&quot; height=&quot;267&quot; alt=&quot;Sorcer Striker&quot; src=&quot;http://www.retroreviews.net/images/librarysorcer_striker.jpg&quot; /&gt;&lt;br /&gt;&lt;br /&gt;1993 Raizing&lt;br /&gt;&lt;br /&gt;Sorcer Striker is an impressive vertical shooter from 1993.&amp;nbsp; It's not the scoring system (which is pretty standard) or the powerups (which are just okay) that make this game so notable, but the hugely imaginative and perfectly-executed level design and set pieces.</description>
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